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Description
This is a low poly city I made pretty quickly (most buildings have no real detail). I'll add detail as I go along, since right now it's not populated and all the buildings have the same general texture/bump/reflection maps, so it will get better.
I'm mostly using this scene to test out low poly buildings and generic building textures.
The poly count is around 60-70k triangles for the whole city, but you're only seeing a small part in this image. Each building has around 20 to 50 triangles, they're very basic.
Rendering time was pretty fast, it just took a few seconds, since I'm just using basic lighting and no advanced effects apart from raytracing.
Software used: Max (modeling, rendering), Photoshop (building/cloud textures, building/water bump maps, specular maps)
I'm mostly using this scene to test out low poly buildings and generic building textures.
The poly count is around 60-70k triangles for the whole city, but you're only seeing a small part in this image. Each building has around 20 to 50 triangles, they're very basic.
Rendering time was pretty fast, it just took a few seconds, since I'm just using basic lighting and no advanced effects apart from raytracing.
Software used: Max (modeling, rendering), Photoshop (building/cloud textures, building/water bump maps, specular maps)
Image size
640x480px 74.19 KB
© 2006 - 2024 DXBigD
Comments21
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I really love this one! I see the reflection on the buildings windows, but I wonder if it is a HDRI...it seems like you've modelled more than this part of the city and that is the reflection I see on the other buildings The lighting is so great! It feels like a city at noon!