DXBigD on DeviantArthttps://www.deviantart.com/dxbigd/art/Low-Poly-Eye-Robot-39190376DXBigD

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Low Poly - Eye, Robot

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Description

This is a low poly robot I made in Max and textured and normal mapped using Photoshop. I didn't use a high poly model for the normal map, I was mainly getting more used to doing them in Photoshop alone.

The concept is inspired a bit by Quake 3 which I had played before making this. In Quake 3, there's some kind of creature with two arms and a big eye in the middle, with a weapon on top of it. Mine's a robot with small arms, big legs, and everything's assembled differently, though it does have a big eye and the weapon would go on top of this also.

I left the eye very clean, especially compared to the metallic parts, but I might make it more red, veiny and irritated since it is, after all, connected to metal parts.

I used a 1024x1024 texture and normal map for this. I usually use smaller stuff, but I wanted to add a lot of smaller details even on small things like on the arms, under the feet, at the joints, etc. I left the specular map at 256x256 since I just needed the meaty parts and the eye to look more shiny than the rest.

The texture on the metal might need more work, since I didn't really put rust and dirt in the right places, so it's a bit random.

Suggestions in terms of texturing/normal mapping are welcome. :)
Image size
1276x1260px 258.82 KB
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Comments34
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Ratmanxx's avatar
Really nice, reminds me Orbb from Quake 3 Arena.